If you take any Influence in a social body, you will be supplied with information about current affairs within that body and details of other characters in it - you may use these for leverage and information during the event. These are out-of-character documents representing the information you have from familiarity with the social body and you should not let other players read them.
Each point of KNOWING will gain your character a CONTACT - Contacts are characters out in the City of Anchor who like or respect your character enough that they are willing to pull strings for you multiple times over the course of an event. These are represented by a business card for a named character with their address and you may write to them. Details of these NPCs are contained in briefing sheets.
You do not need to include a KEYWORD in a Swift if you don't want to - Contacts are also characters able to supply you with current information and named individuals that you can inform about current events, supplicate to, lobby, bribe, coerce and negotiate with.
When asking a specific favour of the NPC, you can include a KEYWORD and a TARGET - either a MAP REFERENCE or a NAMED CHARACTER - including both is often useful.
|DONATE||The NPC will donate to a named charitable cause on your behalf.|
|ASSIST MY AUDIT||If given enough time, the NPC will pull strings to assist a named target’s Audit score - perhaps by putting in a good word with the Bureaucracy; by sending you a Certificate of Authorisation, or by otherwise influencing Auditors.|
|PETITION AGAINST||If given enough time, the NPC will pull strings to damage a named target's Audit score - perhaps by damaging their status with the Bureaucracy; or by otherwise influencing Auditors.|
|SEND WORD||The NPC will supply, to the best of their knowledge, some information they have about a target. A response usually takes time; so should not be relied upon in a hurry.|
|PROTECT||The NPC will pull strings to protect a single map square or an off-screen NPC. The most usual response is to send a group loyal to the Social Body they represent - (eg. a group of Thugs or a squad of Knights Anchorer) but they might send other assistance where appropriate.|
|CONGREGATE||The NPC will pull strings to cause disruption in a single map square or to an off-screen NPC. The most usual response is to send a group loyal to the Body - (eg. a group of Thugs or a troupe of Entertainers) but they might send other assistance where appropriate.|
|SPURN||The NPC will pull strings to lower a named target's reputation with a social body - it helps if you send gossip about them when calling in this favour.|
|WELCOME||The NPC will pull strings to raise a named target's reputation with a social body - it helps if you send praise about them when calling in this favour.|
For Example: Jericho Smalls is trying to get hold of an Annual License he requires to sell wine in the upcoming year - but has just had a particularly unpleasant interview with the Auditors. He could write to his Contact at the Docks with the Keywords “ASSIST MY AUDIT”, so that the senior Auditors might look more favourably on him when they perform the Count in a few hours time.
Alternatively, he could ask some of his friends to write to their contacts to “PETITION AGAINST” rival sommelier Fannish McGee, whom he knows is the only other person in the Perch currently trying to get that RARE Vitner's License. Smalls decides on the second, riskier course of action and instead writes to his Contact to ask them to PROTECT his favourite cellar from the inevitable retribution that McGee will attempt.
For each point of DOING you take, your character will gain an Incidental Licence - a type of document that allows you to exert your influence on the city.
Whereas Contacts are about WHO you know - and can supply information and opportunity, Incidental Licences are about WHAT you can do to effect change on the City outside the walls of the Perch.
The list of the most common Incidental Licences is as follows:
|COURIER||Allows you to swiftly and discreetly move one object from one map square to another OR off island.|
|CONGREGATION||You have a group under your instruction that you may send to act in a single map square or address. The type of group you have will depend on your influence choices - such as a group of Thugs, a squad of Knights Anchorer or a crew of Skydancers - this is similar to the Knowing Keywords PROTECT/DISRUPT, but is done by a group loyal to you directly and without the knowledge of a Contact.|
|DEMOLITIONS||Allows you to sent work-teams to damage a single block or building on the map.|
|INVESTIGATOR||Allows you to send an investigator to canvas opinion within an area of the map OR to investigate a Lock-up.|
|LOCK UP||This allows you to hide an object or off-screen NPC within a map square in one of Anchor's secure and discreet Lock-ups.|
|OBSTRUCTION||Allows you to obstruct traffic flow in up to three streets within a map square.|
|PAMPHLETEERING||Allows you to distribute pamphlets and information in one map square.|
|SEWER MAINTENANCE||Allows you to cut off the water supply to a single block of building OR to move a group from one map square to another unseen by air via the sewers.|
|SURVEY||This will provide you with an aerial survey of a single map square and give you some idea of what has taken place their recently.|
“Associates” is currently under development.
Following feedback, we've made some changes to Influence: