Tales out of Anchor takes place in The Rockery - a scattered network of islands floating in the sky above a wide-open sea. Players are visiting a hostelry on the capital city of Anchor, in order to attend Audit Day - the day on which every citizen's papers are checked; licenses are given and names are registered. Citizens are watched by agents of the Bureaucracy - the monolith government which rules Anchor; and order is kept by the Knights Anchorer - a police force in service of the Church.
Here, you can read more about the world which your characters inhabit:
|Audit Day||The day on which the game is set - when the world is turned up-side down, when licenses are granted and papers are stamped.|
|The Rockery||The world in which the game is set - a network of islands floating in the mist-soaked sky.|
|The City||The capital city of Anchor - seven districts, one island; a thousand stories.|
|History||An extensive history of the Rockery from the days of Feudal Nobles to the recent city riots.|
|Power in Anchor||A number of groups operate in the Rockery who can be called upon for favours or may ask favours of you.|
|Look & Feel||A .pdf explaining the look and feel of costume for Anchor, where Regency Europe meets 1930's Shanghai.|